namespace Table.DataModel
{
    public class TableWarChessSceneCameraArea
    {
        /// <summary>
        ///地图Id
        /// </summary>
        public int mapId;
        /// <summary>
        ///相机移动的限制区域,上边
        /// </summary>
        public float cameraMoveTopLimit;
        /// <summary>
        ///相机移动的限制区域,下边
        /// </summary>
        public float cameraMoveBottomLimit;
        /// <summary>
        ///相机移动的限制区域,左边
        /// </summary>
        public float cameraMoveLeftLimit;
        /// <summary>
        ///相机移动的限制区域,右边
        /// </summary>
        public float cameraMoveRightLimit;
        /// <summary>
        ///相机最大高度
        /// </summary>
        public float cameraMaxHeight;
        /// <summary>
        ///相机最低高度
        /// </summary>
        public float cameraMinHeight;
    }
}
